MocapForAll Receiver plugins
Simple plugins and sample projects to receive data from MocapForAll for Unreal Engine and Unity. MocapForAllから出力されるデータをUnreal EngineやUnityで受信するためのシンプルなプラグインとサンプルプロジェクト。
For Unreal Engine 4
See https://github.com/Akiya-Research-Institute/MocapForAll-Receiver-Plugin-for-UE4
For Unreal Engine 5
See https://github.com/Akiya-Research-Institute/MocapForAll-Receiver-Plugin-for-UE5
For Unity
See https://github.com/Akiya-Research-Institute/MocapForAll-Receiver-Plugin-for-Unity
For Unity, using shared memory
Unity sample project to read data from the shared memory written by MocapForAll. 共有メモリに書き込まれたデータをUnityで読み取りGameObjectに反映するサンプルプロジェクト See https://github.com/Akiya-Research-Institute/MocapForAll-SharedMemory-Plugin-for-Unity
Changelog
For Unity v1.0 (2 Mar. 2022) - Added versions for Unity-2019.4.36f1, Unity-2020.3.30f1 and Unity-2021.2.13f1 - Updated uOSC to v2.1 For Unity, using shared memory v1.0.1 (2 Mar. 2022) - Added versions for Unity-2019.4.36f1, Unity-2020.3.30f1 and Unity-2021.2.13f1 For UE4 v1.4.1 (12 Apr. 2022) - Changed visibility of a variable to private which is not needed to be edited by the end-users. v1.4 (25 Jan. 2022) - Fixed a bug that UE4 editor crashes when the sample for UE Mannequin is used and facial morphs are sent. v1.3 (4 Jan. 2022) - Fixed a bug that hands do not rotate for UE Mannequin. - Changed the bone to which "root motion" is applied from "pelvis" to "root". v1.2 (20 Dec. 2021) - Added a control rig and sample BP for UE Mannequin. For Unreal Engine 5 EA v1.1 (12 Apr. 2022) - Supports UE 5.0.0 official release. v1.0.1 (11 Sep. 2021) - Fixed a bug that binary folders of plugins which are necessary to run are missing.
Third party license notice
The UE4, UE5 plugin uses the following open source software: UE4, UE5版プラグインでは下記のオープンソースソフトウェアを使用しています: - VRM4U created by ruyo https://github.com/ruyo/VRM4U The Unity plugin uses the following open source software: Unity版プラグインでは下記のオープンソースソフトウェアを使用しています: - uOSC created by hecomi https://github.com/hecomi/uOSC